Xna updating bounding box Sexcams with american express card

hello, i try to follow lines above and also xna wiki: how to render bounding box. Problem is following: when i try to render bounding box box House = new Bounding Box(new Vector3(0,0,0), new Vector3(10,20,40)); i always get error: on these lines: graphics Device. From these points you create a Bounding Box which you store in the complete City Box variable. Put this code at the end of the Set Up Bounding Boxes method: Vector3[] boundary Points = new Vector3[2]; boundary Points[0] = new Vector3(0, 0, 0); boundary Points[1] = new Vector3(city Width, 20, -city Length); complete City Box = Bounding Box. Get Position()); Update Bounding Box(ref floor Box, floor Model.Get Position()); but the hit boxes still a bit off is there something a bit wrong with this function?

Next, if we create a Bounding Sphere object for our xwing, we can use the Contains method to check if they collide!

: I don't see anything wrong with the Update Bounding Box method except that the 1st line is mostly redundant and could be replaced with just Vector3.center; So I would say the error is in the code where you initially create the bounding box. I've been using maya for a couple of years, but only just started using it for games.

I think my problem is the the player model im using isnt set to the origin.

Does anyone know a way to set a model to origin in maya itself, or just a function that updates bounding box in relation to the origin, because i changed the player to a box with center in right place and it works fine?

I've tried doing center pivot, delete history and freeze transforms if thats any help.

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