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Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new capabilities.
This increase in power is reflected by an adventurer’s level.
Within this multiverse are an endless variety of worlds.
Many of them have been published as official settings for the D&D game.
All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming villains.They begin with a foundation of medieval fantasy and then add the creatures, places, and magic that make these worlds unique.The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and mysterious ways to one another and to other planes of existence, such as the Elemental Plane of Fire and the Infinite Depths of the Abyss.The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery.It shares elements with childhood games of make-believe. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents.The group might fail to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win.The many worlds of the Dungeons & Dragons game are places of magic and monsters, of brave warriors and spectacular adventures.Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Is there any hint they might be creatures and not decorations? Will they walk across the dangerously weathered drawbridge?Players roll dice to resolve whether their attacks hit or miss or whether their adventurers can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Tie themselves together with rope to minimize the chance that someone will fall if the drawbridge gives way? Then the DM determines the results of the adventurers’ actions and narrates what they experience.Many people who play the game keep their campaigns going for months or years, meeting with their friends every week or so to pick up the story where they left off.The adventurers grow in might as the campaign continues.